Racing games have come a long way since I first played Rad Racer as a kid. Who am I kidding, they’ve come a long way since the original Gran Turismo came out on the first Playstation, and back then seeing real-life cars rendered like that, behaving somewhat realistically was a monumental leap forward. Now you have games like Forza 6 and Forza Horizons, the upcoming Gran Turismo 7, and DiRT Rally that are less arcade games and more like racing simulators. For gearheads, especially the ones who are looking forward to a nice, snowed-in winter this year, a racing sim could take quite a bit of the edge off of cabin fever, and if tuned right, could help a novice driver keep their skills up during the cold winter months. But I can hear the critics already: “they can’t be that real!”
Wanna bet? Check this out then: the ‘driver’ is Will Orders. His resume includes being the 2011 Australian Junior Rally Champion…suffice it to say, the dude can drive his ass off. Set up on a racing sim built by FY Racing and cut loose on a rally stage in a Ford Fiesta WRC, you can see just how good these games are nowadays: as his “co-driver” calls out the notes, he romps through the countryside, splashing through puddles, hitting berms, and e-brake sliding the car around hairpins. Even if your skill level is “next YouTube rally crash compilation video”, how fun does that look?
(Courtesy: Jalopnik)







Yes, video games have gone a long way before creating the kind of game like this. The professional driver made it like it’s his real sport car. In my opinion video games can be applied in schools and colleges to give students an opportunity to improve their experience. http://mrkempnz.com/2015/07/5-professional-development-holiday-reads-for-teachers.html